Negative Neggiekins

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  1. I apologize but this is an SCP RP Server. You do not want people to not be on SCP jobs. If you have no SCPS then whats the point of it being a SCPRP Server? All this does, is add clarity where there is currently none and ease up some things on people who prefer to play it. There is nothing wrong with people playing on SCP and infact, you want people to be on these jobs. I'm not saying that SCPS are the only focus, but its absolutely wrong if you don't want individuals on these jobs. To be honest, one of the bigger issues is the fact that only 1 SCP will ever be breached at any time which causes the immense amount of waiting per breach if there is more then 1 SCP on, but thats another issue entirely. All I'm suggesting is some clarity where there is none. If people AFK on the jobs as they are at the moment, this change isn't going to do anything other then make it simpler for people to know when stuff is occurring. If nothing else, add chatbox time stamps, so there isn't a guessing game.
  2. Hey there, What if you bumped up the power of the resizer and gave 457 a short-range teleport tool with a cooldown? This would let him move in between rooms as a (living flame that jumps through people) without worrying about getting stuck in a room and the power bump in the resizer would allow you to actually rc him (I absolutely agree that several people surrounding him should allow them to rc him easily. If you do this right now, he burns faster then you can actually resize him)
  3. Hello Maurice, I absolutely disagree with you. If there is 5 scps on and no testing is going on, that is a problem because there should be scientists interacting with the SCPS. People AFK because they aren't getting any interaction not just because they're waiting for the timer. (Though, the Devs clearly expect you to be AFK because you get pinged 8 times anyways when your breach timer pops.). There is just no good reason to not have a way to track the time aside from starting your 40m iphone/android timer when someone breaches. All it would really do is ease up the wait on people.
  4. What are you suggesting? - Adding SCPS Primary/Secondary Swep descriptions to the rules How would this change better the server? - One of the bigger issues I've noticed is a lot of SCP have SWEPS that have primaries and secondaries that are, often not explained. 682 for examples secondary blinds people (useless by the way) but barely anyone could tell me what it did originally when I asked as theres no description anywhere. Adding short descriptions for each SCP for what their Primary/Secondaries do in their sweps will make it easier for newer players to know what they do. Are there any disadvantages of making this change to the server? If so, explain. - None. Its just adding some swep descriptions to the rules.
  5. What are you suggesting? - Adding a Visible Breach countdown to SCPs screens How would this change better the server? - There is no timestamps on this servers chatbox making it hard if not impossible to track when your going to breach. This would make it a bit easier for scps to know how long till breach. Are there any disadvantages of making this change to the server? If so, explain. - None. Only real disadvantage is it might require coding. If a visible timer can't be added, at least make timer announcements (like every 10 minutes it tells the SCPS how much time is left)
  6. RP-Name: Man Manson or HardToDestoryLizard Usually SteamID: STEAM_0:0:82997619 Playtime (Must be 4 days or over): 4d 00h 13m 24s In-game Warnings (Reasons and amount, provide a screenshot. Type !warns to see a list, warnings may not exceed 20 [exceptions can be made]): - 0 warnings Have you read the rules of SCPRP and understand them?: Yes I have read the rules of SCPRP and I understand them Have you read the SCP-096 rules and understand them? Demonstrate your understanding with an example or two: I do understand them : - An example of the rulesets is making sure that If someone is to trigger me by looking at my face (unintentionally, if they do it on purpose its failrp), I am to chase ONLY that person and not to try to Mass RDM. - Another example is that I have special tools that allow me to bypass doors but they should only be used with the intent to get to my target. Any abuse of these tools outside these guidelines will result in me being unwhitelisted. Are you able to play the job often and RP correctly?: Yes. I play SCP very often and try to pay attention to the SCP rules. I often play 682/076 and 939. What is the containment procedure for SCP-096 if it has breached? Explain with as much detail as you can: - Once 096 has breached containment, everyone who is not B-7 or E-11 must leave the room once it has killed its target WITHOUT looking at its face. Once the room is evacuated B-7 or E-11 must arrive with their backed turned to 096 and slowly proceed backwards until they hit something or feel 096. Once they are in range of 096 they will begin the procedure to place a plastic bag or other object over 096s face completely without looking at 096. Once 096s face is covered and the object obscuring its face is secured on properly, they will use their respective elastic or containment cuffs to drag 096 back to containment. As they are dragging 096 back to its cell, no one should be going near 096 except the respective B-7 or E-11 containment groups. If 096 is on the surface, anyone who attempts to interfere with recontainment procedure by trying to take the bag off should be terminated. While in a test, the D-Class they have put in your Containment Chamber has run out and managed to get to the Entrance Zone after looking at your face. What course of action do you take and what do you do once your target is dead?: - Once the D class has looked at my face and triggered me I would follow the D class all the way to the entrance zone, only using my sweps to specifically get through obstacles in the way TO MY TARGET only. Once the D-Class is dead, I would immediately sit down in the exact direction I killed them in and not move and await recontainment or if someone else somehow looks at my face and triggers me again. (If they do so purposefully, it would be failrp and I would not be allowed to chase the target.) While chasing SCP-096-1, you pass a researcher, MTF personnel and D-Class who all look at your face accidentally. You manage to kill your original target and you circle back to kill the rest. Is this a good RP scenario and why? (Free form question.): - If while chasing a target who triggered me and I have multiple personnel who see my face during my chase, It would be a good rp scenario because that is how 096 functions. As long as I am not trying to INTENTIONALLY get people to look at my face, those who trigger me after my initial target would become targets afterwords and therefore be chased to be killed. A Group of Interest has entered the facility and is attempting to bring you to their base. While transporting you, one of the members sees your face, however says that it was an accident and that you should just ignore it. What should you do and why?: In this situation, accidentally looking at my face would result in the GOI being a target regardless. 096 does not care nor is it sentient. Not killing the individual would result in a breach of my roleplay rules and therefore they would need to be killed to untrigger me.